However, even those examples have their own moments where a character monologs their backstory for a while, telling Sam about their past as the player is forced to sit there and listen along. The same can be said for the moments that Deadman is shown to be exploring the nightmares without Sam, as well as the clips of backstory that are given from the perspectives of Mama and Heartman. This is exactly the type of thing that Death Stranding 2 themes need more of, by pulling away from the perspective character in order to tell other stories firsthand. ![]() This scene also shows where Fragile stands morally, having willingly run through Timefall in order to save South Knot City at the sacrifice of her own body, even if she admits to regretting the decision later. The cutscene not only focuses on Fragile and her struggles, but the rest of it shows players exactly how powerful the secondary Death Stranding antagonist Higgs is. ![]() RELATED: Death Stranding 2 Has As Much Clarity As Its Predecessor Did Pulling the Perspective Away in Death Stranding 2Ī great example of when the original Death Stranding showed the story in one of its most compelling cutscenes is when the players are shown the flashback of how Fragile got drenched in Timefall. However, this is only one of many moments that would be better to be seen, by pulling perspective away from Sam in order to better flesh out these key moments in the Death Stranding storyline and lore. One of the biggest improvements that the series could benefit from to enhance both the original and Death Stranding 2 is by revisiting Amelie's long monologue on the beach. With a new storyline that hopefully doesn't take so much emphasis on revealing the secrets of the past, the more in-the-moment storyline and the outlook to the future have more opportunities for the Death Stranding story to be shown rather than being told. The atmosphere and world of the original Death Stranding are one of the game's most prominent features, but the exposition-heavy storytelling could be improved on in Death Stranding 2. The use of recovered journals and letters can provide more interesting insights into minor characters and can be a successful storytelling method.Pulling away from the perspective character would allow for a better exploration of key moments and characters in the Death Stranding storyline.Death Stranding 2 should focus more on showing the story rather than telling it through exposition-heavy storytelling.For instance, taking a curse upgrade for yourself might result in the labor inspector granting your subordinates more power or increasing the costs of items in the company shop. While you are head of the company you are not immune to the companies’ policies which means you have to follow the rules like everyone else.A performance review after each run will also guarantee that you won’t come out of a bad encounter with nothing you will still unlock interesting items and upgrades that will help you more in the long run. Even when you die you can still come back with the things that you have learned and items you discovered, this will make overcoming each and every boss of Death Inc’s departments even more rewarding.Your main weapon is a scythe it is your main tool through the game’s fast-paced combat, but you can use 30 plus unique secondary weapons and spells that you can upgrade later on to create devastating combos with each other. ![]() where you will meet a diverse cast of memorable characters like the affable pumpkin-headed assistant Quinn who is always willing to engage in office gossip. You will explore charming procedurally generated departments of Death Inc. Have a Nice Death is a 2D action RPG roguelike game developed by Magic Design Studios where you play as an overworked Death whose employees have run rampant completely throwing off the balance of souls in the underworld now, he has to cancel his vacation in order to restore order in the underworld and show them whose boss.
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